Main Features
The Wood Elf faction join the roster!
Discover the
new Custom Team feature.
4 new starplayers: Gloriel Summerbloom, Jordel Freshbreeze, Curnoth Darkwold and Willow Rosebark
New Team Templates for every Factions.
Resurrection Mode is now available.
Official ladder seasonal changes
TV Cap Adjustment: Season 4 introduce a new TV Cap in the Ladder set at 1.6M TV.
Random skills cost is back to half TV for this season.
Menu
- Friend request notifications vanish automatically after acceptance.
- Added a button to jump directly to the blocked team after post-game sequences, streamlining matchmaking.
- Fixed various issues with filters in competitions, matches, live, and replay screens.
- Experience bars fill up faster, and team management options are more accessible.
- Moved the delete team button to the bottom of the team page.
- Receive confirmation when a team is removed from a competition and an experienced badge highlights seasoned teams.
- Added an experienced badge on teams tiles in the menu.
- Added tooltips on some competition parameters.
- XP gains on match report screens will now be hidden when irrelevant.
- Player value and Team value now have different UI icons.
- Changed Play and Manager menus tabs orders.
- Added a shortcut to team management when launching a match is blocked by TV limit pop-up.
Match
- Actions can now be planned from the player performing them.
- Fixed an issue where the apothecary wheel wasn’t visible or accessible after a crowd surf.
- Role and selection circles now update only after the sequence is finished.
- Corrected instances where incorrect feedback would appear when the opponent could use “on the ball”.
- Resolved an issue with incorrect passing UI during blizzards.
- Fixed a bug where the “throw teammate” action didn’t activate when required to move closer to the thrown player.
- Added missing feedback on assists for fouls.
- Diving catch is now rule compliant.
- Fixed some armor break cutscenes still not activating at the right time.
- Addressed an issue where a chainsaw foul was not possible from a prone position.
- Added a dice log entry when the “masters of undeath” special rule activates.
- Fixed an issue where the free concede popup also appeared on the opponent’s screen.
- Resolved a controller navigation issue when the emote was opened simultaneously with a dice wheel.
- Fixed issue where starplayers and mercenaries skills weren’t hoverable during inducements.
- Corrected an issue where rush wasn’t rolled when using stab or vomit after using all movement allowance (MA), ensuring proper game mechanics.
- Foul appearance now activates when a player is targeted by “Hypnotic Gaze”.
- Addressed an issue where long bomb and long pass UI would appear on a throw teammate (TTM) sequence.
- Added feedback showing if a team has been removed from a competition.
- Fixed grandstand cinematic playing twice when a touchdown occured.
- Fixed an issue where “End of Confusion” would appear in the dice log at the end of a drive after a touchdown.
- In the match modifiers pop-up, the prayers to nuffle tab will now show which team rolled which prayer
- Fixed issue that could prevent MVP to be displayed on match report screen.
- Player will now be automatically selected during interception, tentacles and shadowing question if only one if available.
- Fixed an issue causing selection circle to remain visible after moving a player.
- Fixed an issue that could trigger end of match cinematics before last action was played.
- Fixed a rare crash due to an interaction between blitz, dumpoff and on the ball.
- Chainsaw modifier now also applied on attacker down.
- Quick snap kick-off event does not end automatically anymore.
- TTM can now be planified and executed when thrower is not next to the target.
- Diving catch is now rule compliant.
- Diving tackle is now rule compliant.
- Fixed pile driver rolling armor roll twice.
- Fixed assist ui on a guard skill obtained with intensive training.
- Turnover is now caused when failing chainsaw.
- Added multiple block in the dice log.
- Fixed an issue preventing to move a player after blitz vomiting.
- Allow hypnotic gaze planification while prone.
- Secret Weapons removal are now done before Sweltering Heats effects at the end of a drive.
- Fixed issue where frenzy didn’t activate on a player who took root.
- Turnover does not occur anymore on an animal savagery failure during a blitz KOE.
- Bribe can now be use multiple time for the same Foul/Secret Weapon.
- The turn of a Player who used Safe Pass is now ended on a fumble even with Running Pass.
- Juggernaut does not prevent from using Stand Firm during a Chain Push anymore.
Visual
- Fixed issue with drop animation with fumblerooskie.
- Resolved the problem where timer sound effects could continue during the end-of-match cutscenes.
- Addressed the issue where multiple dice could stack upon each other.
- Fixed several minor animations issues.
- Fixed several minor clipping issues.
- Updated the contrast on nebula dice for improved visibility.
- Resolved the issue where the death banner would appear in the armor break cutscene when regeneration activated.
- Fixed several animations issues involving big guys falling.
AI
- Various minor ai improvements.
- Added small delay to AI choices to improve readability when chosing from a wheel.
- Improved feedback when AI is thinking.
Replay and spectating
- Fixed an issue during replays that could display twice the HUD.
- Invitations to competitions or matches can now be accepted from replay or spectator mode.
- Fixed controller issue during replays.
- Fixed issue where main menu button didn’t work in replays where one player conceded during the inducements.
- Fixed issue where replay mode would play incorrectly if the first half ended on a turnover action.
- Wizard ui doesn’t activate during replays anymore.
Admin Tools
- Automatic advancement -> Set the competition round to automatically go to next round if all matches have been played (except ai).
- Allow registrations -> allow players to join your competition
- Allow ticket offers -> allow invitations for this competition to be sent
- Automatic match validation -> If set to no, the admin will need to validate each matches before the competition can carry on.
- Allow custom team -> allow registration of custom teams in this competition
- Allow experienced team -> allow registration of experienced teams in this competition
- Replace removed teams by ai -> replace automatically diqualified teams by ai
- Prevent match start above value -> Prevent matchmaking when the team TV is above a certain value
- Random skill nerf -> Activate or not the nerf to random skills (same TV as chosen skills)
- No pre game prayers -> Deactivate prayers due to difference in TV
- Exhibition prayers -> Set prayers to nuffle to exhibition style (only first half)
- Change team staff -> Add or remove staff members to teams
- No KOE -> Disable kick off events
- Change timers -> Change the timers of the competition
Miscellaneous
- Addressed various controller focus issues for improved usability.
- Resolved multiple localization issues throughout the game.
- Fixed an issue where accessing offline mode before closing the main menu tutorial prompt caused the offline screen to be unresponsive when using a controller.
- Rectified the problem of currency appearing in euros in countries where it shouldn’t.
- When starting a new bloodpass, the first item focused is now the new team.
- Fixed controller navigation on sorting switches on the live or history tabs for smoother browsing.
- Resolved a crash issue that occurred when spamming pause and options bar buttons.
- Fixed an issue where clicking the right joystick would also change the distinctive colour option.
- Stunned inflicted and Inflicted casualties statistic now increments correctly.
- Fixed Lizardmen Skink Runner skill categories.
- A player with No Hands cannot get the Diving Catch skill anymore.
- Corrected an issue that sometimes prevented a 2,000 SR in the official ladder from triggering the Grand Master ranking, ensuring accurate ranking progression.
See you on the pitch for a brand new season!